This project features a retro hover-tram developed using a stylized game-ready workflow. The goal was to translate exaggerated proportions from a custom concept into a high-performance, functional asset for real-time environments.
Technical Breakdown:
- Workflow: Optimized high-to-low poly pipeline with a focus on clean topology and efficient vertex count.
- Optimization: Fully game-ready with custom LODs and collision mesh, ensuring high performance without sacrificing visual silhouette.
- UVs & amp; Texturing: Used strategic UV packing and UDIMs to maximize texel density on focal points like the control decks.
- Art Style: A Stylized PBR approach in Substance Painter, blending baked curvature/normals with hand-painted details. The texturing emphasizes storytelling through weathered metal, vibrant paint, and custom graffiti decals.
The final asset balances industrial realism with a stylized visual language, resulting in a unique, character-filled vehicle ready for any modern game engine.