Working in development of 3D assets for an immersive India-themed game environment using Maya, Substance Painter, and game engines. Created detailed architectural assets enhancing visual realism and cultural authenticity.
Collaborated with environment artists on set dressing for optimized, dynamic game levels.
In this role, I oversee and coordinate the development in the new 3D art production pipeline. Utilizing software's such as Maya, Substance Painter, and game engines, I conceptualized and created highly detailed and immersive 3D architectural assets.
At Leon's I started as a Junior 3D Artist working on multiple Props and Environment assets for the BATTLEFIELD 2042 title (covered 3D Operations such as Modeling, Texturing, Destruction Clusters) for Client.
My work was heavily centered on the modeling and texturing of props. I built numerous 3D models collaborating with a diverse team of artists.
3D Generalist worked on all 3D works for the Game development at Cybernetics Team, and Advertisement Videos for Subsidaries.