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Retro Hover-Tram – 3D Game Art Project

This project features a retro hover-tram developed using a stylized game-ready workflow. The goal was to translate exaggerated proportions from a custom concept into a high-performance, functional asset for real-time environments.

Technical Breakdown:
- Workflow: Optimized high-to-low poly pipeline with a focus on clean topology and efficient vertex count.

- Optimization: Fully game-ready with custom LODs and collision mesh, ensuring high performance without sacrificing visual silhouette.

- UVs & amp; Texturing: Used strategic UV packing and UDIMs to maximize texel density on focal points like the control decks.

- Art Style: A Stylized PBR approach in Substance Painter, blending baked curvature/normals with hand-painted details. The texturing emphasizes storytelling through weathered metal, vibrant paint, and custom graffiti decals.

The final asset balances industrial realism with a stylized visual language, resulting in a unique, character-filled vehicle ready for any modern game engine.

Retro Hover-Tram

Retro Hover-Tram

Showcasing Fine Details: Closeup Work Highlights #1

Showcasing Fine Details: Closeup Work Highlights #1

Showcasing Fine Details: Closeup Work Highlights #2

Showcasing Fine Details: Closeup Work Highlights #2

Showcasing Fine Details: Closeup Work Highlights #3

Showcasing Fine Details: Closeup Work Highlights #3

Showcasing Fine Details: Closeup Work Highlights #4

Showcasing Fine Details: Closeup Work Highlights #4

UDIM Workflow

UDIM Workflow